AI Insights · Timothy · October 2021
Top 5 Geolocation Games on iOS in the UK, Q3 2021
In Q3 2021, the top 5 geolocation games on iOS in the UK showed varied performance in downloads, revenue, and active users, with Pokémon GO leading the pack.
The third quarter of 2021 saw intriguing trends for the top 5 geolocation games on iOS in the United Kingdom. Here’s a breakdown of their performance in terms of downloads, revenue, and active users.
Pokémon GO by Niantic, Inc., continued to dominate the geolocation game market. Weekly revenue peaked at approximately $527K in mid-July and experienced a gradual decline, ending the quarter at around $197K. Weekly downloads also saw a peak of about 33.8K in mid-July, tapering off to 20.4K by the end of September. Active users remained robust, starting at 931.7K at the beginning of the quarter and fluctuating slightly before concluding at 939.5K.
Jurassic World Alive from Jam City, Inc., had a relatively stable performance. Revenue hovered around $20K at the beginning of July, dropping to about $11K mid-quarter, and then recovering to $14K by the end of September. Downloads were modest, starting at 1.8K and ending at 1.6K, with a notable spike to 3.3K at the end of August. Active users followed a similar pattern, starting at 14.4K and ending at 13.3K, with a peak of 16.1K in late August.
Tamadog - Puppy Pet Dog Games by Akita Limited Liability Company showed consistent performance. Weekly revenue started at around $2.4K in late June and gradually decreased to approximately $1.5K by the end of September. Downloads were relatively stable, beginning at 219 and ending at 268. Active users saw a slight decline from 1.6K to 1.2K over the quarter.
The Witcher: Monster Slayer from Spokko sp. z o.o., saw a sharp decline post-launch. Revenue peaked at approximately $6.3K in late July and dwindled to around $298 by the end of September. Downloads followed a similar trend, starting at 9K and dropping to 103. Active users initially increased to 9.8K in late July but decreased to 1.3K by the end of the quarter.
The Walking Dead: Our World by Next Games, experienced modest fluctuations. Revenue started at about $1.1K and saw peaks and troughs, ending at $1.6K. Downloads remained low, starting at 123 and ending at 148, with minor fluctuations. Active users showed a slight decline from 2.6K to 2.4K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.